#include <glfxscene.h>
Inheritance diagram for GLFX::Scene::MeshNode:

Public Member Functions | |
| MeshNode (const MeshNode &node) | |
| virtual Node * | Clone () |
| virtual int | GetType () |
| void | SetMesh (IMesh *m) |
| IMesh * | GetMesh () const |
| void | SetMaterialCount (int num) |
| int | GetMaterialCount () const |
| void | SetMaterial (int num, Material *material) |
| Material * | GetMaterial (int num) const |
| GLFX::Scene::MeshNode::MeshNode | ( | const MeshNode & | node | ) | [inline] |
Construct mesh node from another one.
| virtual Node* GLFX::Scene::MeshNode::Clone | ( | ) | [inline, virtual] |
| virtual int GLFX::Scene::MeshNode::GetType | ( | ) | [inline, virtual] |
| void GLFX::Scene::MeshNode::SetMesh | ( | IMesh * | m | ) | [inline] |
Sets node mesh.
| IMesh* GLFX::Scene::MeshNode::GetMesh | ( | ) | const [inline] |
Gets node mesh.
| void GLFX::Scene::MeshNode::SetMaterialCount | ( | int | num | ) | [inline] |
Sets material count.
| int GLFX::Scene::MeshNode::GetMaterialCount | ( | ) | const [inline] |
Gets material count.
| void GLFX::Scene::MeshNode::SetMaterial | ( | int | num, | |
| Material * | material | |||
| ) | [inline] |
Sets material.
| Material* GLFX::Scene::MeshNode::GetMaterial | ( | int | num | ) | const [inline] |
Gets material.