Coplanar(const Vec4 &v) const | GLFX::Vec4 | [inline] |
Equal(const Vec4 &v) const | GLFX::Vec4 | [inline] |
Eval(const Vec3 &point) const | GLFX::Vec4 | [inline] |
Lerp(const Vec4 &a, const Vec4 &b, float f) | GLFX::Vec4 | [friend] |
LineIntersect(Vec3 &out, const Vec3 &beg, const Vec3 &end) const | GLFX::Vec4 | [inline] |
MirrorPlane(const Vec4 &plane) const | GLFX::Vec4 | [inline] |
MirrorPoint(const Vec3 &point) const | GLFX::Vec4 | [inline] |
MirrorVector(const Vec3 &point) const | GLFX::Vec4 | [inline] |
N() | GLFX::Vec4 | [inline] |
N() const | GLFX::Vec4 | [inline] |
NotEqual(const Vec4 &v) const | GLFX::Vec4 | [inline] |
operator *(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator *=(const Vec4 &v) | GLFX::Vec4 | [inline] |
operator const float *() const | GLFX::Vec4 | [inline] |
operator const Vec3 &() const | GLFX::Vec4 | [inline] |
operator float *() | GLFX::Vec4 | [inline] |
operator Vec3() const | GLFX::Vec4 | [inline] |
operator!=(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator+(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator+(const Vec4 &v) | GLFX::Vec4 | [friend] |
operator+=(const Vec4 &v) | GLFX::Vec4 | [inline] |
operator-(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator-(const Vec4 &v) | GLFX::Vec4 | [friend] |
operator-=(const Vec4 &v) | GLFX::Vec4 | [inline] |
operator/(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator/=(const Vec4 &v) | GLFX::Vec4 | [inline] |
operator=(const Vec4 &v) | GLFX::Vec4 | [inline] |
operator==(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
operator[](int n) | GLFX::Vec4 | [inline] |
PlaneFromEdge(const Vec3 &begin, const Vec3 &end, const Vec3 &normal) | GLFX::Vec4 | [friend] |
PlaneFromPoint(const Vec3 &point, const Vec3 &normal) | GLFX::Vec4 | [friend] |
PlaneFromPoints(const Vec3 &a, const Vec3 &b, const Vec3 &c) | GLFX::Vec4 | [friend] |
PlanesIntersect(Vec3 &out, const Vec4 &a, const Vec4 &b, const Vec4 &c) | GLFX::Vec4 | [friend] |
PointOnPlane(const Vec3 &point) const | GLFX::Vec4 | [inline] |
ProjectPoint(const Vec3 &point) const | GLFX::Vec4 | [inline] |
RayIntersect(Vec3 &out, const Vec3 &org, const Vec3 &dir) const | GLFX::Vec4 | [inline] |
Vec4() (defined in GLFX::Vec4) | GLFX::Vec4 | [inline] |
Vec4(const float *v) | GLFX::Vec4 | [inline] |
Vec4(const Vec4 &v) | GLFX::Vec4 | [inline] |
Vec4(const Vec3 &v, float w) | GLFX::Vec4 | [inline] |
Vec4(float x, float y, float z, float w) | GLFX::Vec4 | [inline] |
Vec4(float f) | GLFX::Vec4 | [inline] |
w | GLFX::Vec4 | |
x | GLFX::Vec4 | |
y | GLFX::Vec4 | |
z | GLFX::Vec4 | |