GLFX::Vec4 Member List

This is the complete list of members for GLFX::Vec4, including all inherited members.

Coplanar(const Vec4 &v) const GLFX::Vec4 [inline]
Equal(const Vec4 &v) const GLFX::Vec4 [inline]
Eval(const Vec3 &point) const GLFX::Vec4 [inline]
Lerp(const Vec4 &a, const Vec4 &b, float f)GLFX::Vec4 [friend]
LineIntersect(Vec3 &out, const Vec3 &beg, const Vec3 &end) constGLFX::Vec4 [inline]
MirrorPlane(const Vec4 &plane) const GLFX::Vec4 [inline]
MirrorPoint(const Vec3 &point) const GLFX::Vec4 [inline]
MirrorVector(const Vec3 &point) const GLFX::Vec4 [inline]
N()GLFX::Vec4 [inline]
N() constGLFX::Vec4 [inline]
NotEqual(const Vec4 &v) const GLFX::Vec4 [inline]
operator *(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator *=(const Vec4 &v)GLFX::Vec4 [inline]
operator const float *() constGLFX::Vec4 [inline]
operator const Vec3 &() constGLFX::Vec4 [inline]
operator float *()GLFX::Vec4 [inline]
operator Vec3() constGLFX::Vec4 [inline]
operator!=(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator+(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator+(const Vec4 &v)GLFX::Vec4 [friend]
operator+=(const Vec4 &v)GLFX::Vec4 [inline]
operator-(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator-(const Vec4 &v)GLFX::Vec4 [friend]
operator-=(const Vec4 &v)GLFX::Vec4 [inline]
operator/(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator/=(const Vec4 &v)GLFX::Vec4 [inline]
operator=(const Vec4 &v)GLFX::Vec4 [inline]
operator==(const Vec4 &a, const Vec4 &b)GLFX::Vec4 [friend]
operator[](int n)GLFX::Vec4 [inline]
PlaneFromEdge(const Vec3 &begin, const Vec3 &end, const Vec3 &normal)GLFX::Vec4 [friend]
PlaneFromPoint(const Vec3 &point, const Vec3 &normal)GLFX::Vec4 [friend]
PlaneFromPoints(const Vec3 &a, const Vec3 &b, const Vec3 &c)GLFX::Vec4 [friend]
PlanesIntersect(Vec3 &out, const Vec4 &a, const Vec4 &b, const Vec4 &c)GLFX::Vec4 [friend]
PointOnPlane(const Vec3 &point) const GLFX::Vec4 [inline]
ProjectPoint(const Vec3 &point) const GLFX::Vec4 [inline]
RayIntersect(Vec3 &out, const Vec3 &org, const Vec3 &dir) constGLFX::Vec4 [inline]
Vec4() (defined in GLFX::Vec4)GLFX::Vec4 [inline]
Vec4(const float *v)GLFX::Vec4 [inline]
Vec4(const Vec4 &v)GLFX::Vec4 [inline]
Vec4(const Vec3 &v, float w)GLFX::Vec4 [inline]
Vec4(float x, float y, float z, float w)GLFX::Vec4 [inline]
Vec4(float f)GLFX::Vec4 [inline]
wGLFX::Vec4
xGLFX::Vec4
yGLFX::Vec4
zGLFX::Vec4


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