| Coplanar(const Vec4 &v) const | GLFX::Vec4 | [inline] |
| Equal(const Vec4 &v) const | GLFX::Vec4 | [inline] |
| Eval(const Vec3 &point) const | GLFX::Vec4 | [inline] |
| Lerp(const Vec4 &a, const Vec4 &b, float f) | GLFX::Vec4 | [friend] |
| LineIntersect(Vec3 &out, const Vec3 &beg, const Vec3 &end) const | GLFX::Vec4 | [inline] |
| MirrorPlane(const Vec4 &plane) const | GLFX::Vec4 | [inline] |
| MirrorPoint(const Vec3 &point) const | GLFX::Vec4 | [inline] |
| MirrorVector(const Vec3 &point) const | GLFX::Vec4 | [inline] |
| N() | GLFX::Vec4 | [inline] |
| N() const | GLFX::Vec4 | [inline] |
| NotEqual(const Vec4 &v) const | GLFX::Vec4 | [inline] |
| operator *(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator *=(const Vec4 &v) | GLFX::Vec4 | [inline] |
| operator const float *() const | GLFX::Vec4 | [inline] |
| operator const Vec3 &() const | GLFX::Vec4 | [inline] |
| operator float *() | GLFX::Vec4 | [inline] |
| operator Vec3() const | GLFX::Vec4 | [inline] |
| operator!=(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator+(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator+(const Vec4 &v) | GLFX::Vec4 | [friend] |
| operator+=(const Vec4 &v) | GLFX::Vec4 | [inline] |
| operator-(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator-(const Vec4 &v) | GLFX::Vec4 | [friend] |
| operator-=(const Vec4 &v) | GLFX::Vec4 | [inline] |
| operator/(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator/=(const Vec4 &v) | GLFX::Vec4 | [inline] |
| operator=(const Vec4 &v) | GLFX::Vec4 | [inline] |
| operator==(const Vec4 &a, const Vec4 &b) | GLFX::Vec4 | [friend] |
| operator[](int n) | GLFX::Vec4 | [inline] |
| PlaneFromEdge(const Vec3 &begin, const Vec3 &end, const Vec3 &normal) | GLFX::Vec4 | [friend] |
| PlaneFromPoint(const Vec3 &point, const Vec3 &normal) | GLFX::Vec4 | [friend] |
| PlaneFromPoints(const Vec3 &a, const Vec3 &b, const Vec3 &c) | GLFX::Vec4 | [friend] |
| PlanesIntersect(Vec3 &out, const Vec4 &a, const Vec4 &b, const Vec4 &c) | GLFX::Vec4 | [friend] |
| PointOnPlane(const Vec3 &point) const | GLFX::Vec4 | [inline] |
| ProjectPoint(const Vec3 &point) const | GLFX::Vec4 | [inline] |
| RayIntersect(Vec3 &out, const Vec3 &org, const Vec3 &dir) const | GLFX::Vec4 | [inline] |
| Vec4() (defined in GLFX::Vec4) | GLFX::Vec4 | [inline] |
| Vec4(const float *v) | GLFX::Vec4 | [inline] |
| Vec4(const Vec4 &v) | GLFX::Vec4 | [inline] |
| Vec4(const Vec3 &v, float w) | GLFX::Vec4 | [inline] |
| Vec4(float x, float y, float z, float w) | GLFX::Vec4 | [inline] |
| Vec4(float f) | GLFX::Vec4 | [inline] |
| w | GLFX::Vec4 | |
| x | GLFX::Vec4 | |
| y | GLFX::Vec4 | |
| z | GLFX::Vec4 | |