| Dot(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| Inverse(const Quat &q) | GLFX::Quat | [friend] |
| N() | GLFX::Quat | [inline] |
| N() const | GLFX::Quat | [inline] |
| Normalize(const Quat &q) | GLFX::Quat | [friend] |
| operator *(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| operator *(const Quat &q, float f) | GLFX::Quat | [friend] |
| operator *(float f, const Quat &q) | GLFX::Quat | [friend] |
| operator *=(const Quat &q) | GLFX::Quat | [inline] |
| operator *=(const float f) | GLFX::Quat | [inline] |
| operator const float *() const | GLFX::Quat | [inline] |
| operator float *() | GLFX::Quat | [inline] |
| operator Vec4() const | GLFX::Quat | [inline] |
| operator!=(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| operator+(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| operator+(const Quat &q) | GLFX::Quat | [friend] |
| operator+=(const Quat &q) | GLFX::Quat | [inline] |
| operator-(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| operator-(const Quat &q) | GLFX::Quat | [friend] |
| operator-=(const Quat &q) | GLFX::Quat | [inline] |
| operator=(const Quat &q) | GLFX::Quat | [inline] |
| operator==(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
| operator[](int n) | GLFX::Quat | [inline] |
| Quat() (defined in GLFX::Quat) | GLFX::Quat | [inline] |
| Quat(const float *q) | GLFX::Quat | [inline] |
| Quat(const Quat &q) | GLFX::Quat | [inline] |
| Quat(const Vec3 &v, float w) | GLFX::Quat | [inline] |
| Quat(float x, float y, float z, float w) | GLFX::Quat | [inline] |
| Quat(float f) | GLFX::Quat | [inline] |
| QuaternionFromAngleAxis(const Vec3 &axis, float angle) | GLFX::Quat | [friend] |
| QuaternionRotationYawPitchRoll(float yaw, float pitch, float roll) | GLFX::Quat | [friend] |
| QuaternionRotationYawPitchRoll(const Vec3 &angles) | GLFX::Quat | [friend] |
| Slerp(const Quat &a, const Quat &b, float f, bool shortestPath) | GLFX::Quat | [friend] |
| TransformVector(const Vec3 &v) const | GLFX::Quat | [inline] |
| UnitInverse(const Quat &q) | GLFX::Quat | [friend] |
| w | GLFX::Quat | |
| x | GLFX::Quat | |
| y | GLFX::Quat | |
| z | GLFX::Quat | |