GLFX::Matrix4 Member List

This is the complete list of members for GLFX::Matrix4, including all inherited members.

_11GLFX::Matrix4
_12GLFX::Matrix4
_13GLFX::Matrix4
_14GLFX::Matrix4
_21GLFX::Matrix4
_22GLFX::Matrix4
_23GLFX::Matrix4
_24GLFX::Matrix4
_31GLFX::Matrix4
_32GLFX::Matrix4
_33GLFX::Matrix4
_34GLFX::Matrix4
_41GLFX::Matrix4
_42GLFX::Matrix4
_43GLFX::Matrix4
_44GLFX::Matrix4
Det() constGLFX::Matrix4 [inline]
Det(const Matrix4 &m)GLFX::Matrix4 [friend]
Inverse()GLFX::Matrix4 [inline]
Inverse(const Matrix4 &m)GLFX::Matrix4 [friend]
Matrix4() (defined in GLFX::Matrix4)GLFX::Matrix4 [inline]
Matrix4(const float *m)GLFX::Matrix4 [inline]
Matrix4(const Matrix4 &m)GLFX::Matrix4 [inline]
Matrix4(float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44)GLFX::Matrix4 [inline]
Matrix4(float f)GLFX::Matrix4 [inline]
MatrixLookAtRH(const Vec3 &eye, const Vec3 &at, const Vec3 &up)GLFX::Matrix4 [friend]
MatrixOrthoLH(float w, float h, float zn, float zf)GLFX::Matrix4 [friend]
MatrixOrthoRH(float w, float h, float zn, float zf)GLFX::Matrix4 [friend]
MatrixPerspectiveFovXRH(float fovx, float aspect, float znear, float zfar)GLFX::Matrix4 [friend]
MatrixPerspectiveFovYRH(float fovy, float aspect, float znear, float zfar)GLFX::Matrix4 [friend]
MatrixRotationQuaternion(const Quat &quat)GLFX::Matrix4 [friend]
MatrixRotationX(float angle)GLFX::Matrix4 [friend]
MatrixRotationY(float angle)GLFX::Matrix4 [friend]
MatrixRotationYawPitchRoll(float yaw, float pitch, float roll)GLFX::Matrix4 [friend]
MatrixRotationYawPitchRoll(const Vec3 &angles)GLFX::Matrix4 [friend]
MatrixRotationZ(float angle)GLFX::Matrix4 [friend]
MatrixScaling(float x, float y, float z)GLFX::Matrix4 [friend]
MatrixScaling(const Vec3 &v)GLFX::Matrix4 [friend]
MatrixTranslation(float x, float y, float z)GLFX::Matrix4 [friend]
MatrixTranslation(const Vec3 &v)GLFX::Matrix4 [friend]
operator *(const Matrix4 &a, const Matrix4 &b)GLFX::Matrix4 [friend]
operator *=(const Matrix4 &a)GLFX::Matrix4 [inline]
operator const float *() constGLFX::Matrix4 [inline]
operator float *()GLFX::Matrix4 [inline]
operator Matrix3() constGLFX::Matrix4 [inline]
operator()(int n, int m)GLFX::Matrix4 [inline]
operator=(const Matrix4 &m)GLFX::Matrix4 [inline]
operator[](int n)GLFX::Matrix4 [inline]
TransformPoint(const Vec3 &point) const GLFX::Matrix4 [inline]
TransformVector(const Vec3 &vector) const GLFX::Matrix4 [inline]
Transpose()GLFX::Matrix4 [inline]
Transpose(const Matrix4 &m)GLFX::Matrix4 [friend]


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