GLFX::ISceneBuilder Member List

This is the complete list of members for GLFX::ISceneBuilder, including all inherited members.

ANIM_POSITION enum valueGLFX::ISceneBuilder
ANIM_ROTATION enum valueGLFX::ISceneBuilder
ANIM_SCALE enum valueGLFX::ISceneBuilder
CreateAnimation(const char *animName)=0GLFX::ISceneBuilder [pure virtual]
CreateMaterial(const char *materialName)=0GLFX::ISceneBuilder [pure virtual]
CreateNode(const char *nodeName, int type)=0GLFX::ISceneBuilder [pure virtual]
Finalize()=0GLFX::ISceneBuilder [pure virtual]
Initialize(EffectManager *fxMgr)=0GLFX::ISceneBuilder [pure virtual]
NODE_CAMERA enum valueGLFX::ISceneBuilder
NODE_LIGHT enum valueGLFX::ISceneBuilder
NODE_SIMPLE enum valueGLFX::ISceneBuilder
NODE_STATIC_MESH enum valueGLFX::ISceneBuilder
SetAnimationNodeKeyframes(int animId, int nodeId, unsigned long type, float *data)=0GLFX::ISceneBuilder [pure virtual]
SetAnimationParameters(int animId, float startTime, float frequency, unsigned long frameCount)=0GLFX::ISceneBuilder [pure virtual]
SetCameraFieldOfViewX(int nodeId, float fovx)=0GLFX::ISceneBuilder [pure virtual]
SetLightAttenuation(int nodeId, float attnStart, float attnEnd)=0GLFX::ISceneBuilder [pure virtual]
SetLightColor(int nodeId, const float *color)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialAmbientColor(int materialId, const float *color)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialBumpMap(int materialId, const char *name)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialDiffuseColor(int materialId, const float *color)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialDiffuseMap(int materialId, const char *name)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialGlossMap(int materialId, const char *name)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialGlowMap(int materialId, const char *name)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialSpecularColor(int materialId, const float *color)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialSpecularLevel(int materialId, float level)=0GLFX::ISceneBuilder [pure virtual]
SetMaterialTransparency(int materialId, float transparency)=0GLFX::ISceneBuilder [pure virtual]
SetMeshFaceIndices(int nodeId, const unsigned long *data)=0GLFX::ISceneBuilder [pure virtual]
SetMeshMaterial(int nodeId, unsigned long groupId, int materialId)=0GLFX::ISceneBuilder [pure virtual]
SetMeshParameters(int nodeId, GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount)=0GLFX::ISceneBuilder [pure virtual]
SetMeshPrimitiveGroup(int nodeId, unsigned long groupId, unsigned long start, unsigned long count)=0GLFX::ISceneBuilder [pure virtual]
SetMeshVertexData(int nodeId, unsigned long type, unsigned long dim, const float *data)=0GLFX::ISceneBuilder [pure virtual]
SetNodeParentByName(int nodeId, const char *parentName)=0GLFX::ISceneBuilder [pure virtual]
SetNodeTM(int nodeId, const float *tm)=0GLFX::ISceneBuilder [pure virtual]
VERT_COLOR enum valueGLFX::ISceneBuilder
VERT_NORMAL enum valueGLFX::ISceneBuilder
VERT_POSITION enum valueGLFX::ISceneBuilder
VERT_TEXTURE0 enum valueGLFX::ISceneBuilder
VERT_TEXTURE1 enum valueGLFX::ISceneBuilder
VERT_TEXTURE2 enum valueGLFX::ISceneBuilder
VERT_TEXTURE3 enum valueGLFX::ISceneBuilder
VERT_TEXTURE4 enum valueGLFX::ISceneBuilder
VERT_TEXTURE5 enum valueGLFX::ISceneBuilder
VERT_TEXTURE6 enum valueGLFX::ISceneBuilder
VERT_TEXTURE7 enum valueGLFX::ISceneBuilder


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