| ANIM_POSITION enum value | GLFX::ISceneBuilder | |
| ANIM_ROTATION enum value | GLFX::ISceneBuilder | |
| ANIM_SCALE enum value | GLFX::ISceneBuilder | |
| CreateAnimation(const char *animName)=0 | GLFX::ISceneBuilder | [pure virtual] |
| CreateMaterial(const char *materialName)=0 | GLFX::ISceneBuilder | [pure virtual] |
| CreateNode(const char *nodeName, int type)=0 | GLFX::ISceneBuilder | [pure virtual] |
| Finalize()=0 | GLFX::ISceneBuilder | [pure virtual] |
| Initialize(EffectManager *fxMgr)=0 | GLFX::ISceneBuilder | [pure virtual] |
| NODE_CAMERA enum value | GLFX::ISceneBuilder | |
| NODE_LIGHT enum value | GLFX::ISceneBuilder | |
| NODE_SIMPLE enum value | GLFX::ISceneBuilder | |
| NODE_STATIC_MESH enum value | GLFX::ISceneBuilder | |
| SetAnimationNodeKeyframes(int animId, int nodeId, unsigned long type, float *data)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetAnimationParameters(int animId, float startTime, float frequency, unsigned long frameCount)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetCameraFieldOfViewX(int nodeId, float fovx)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetLightAttenuation(int nodeId, float attnStart, float attnEnd)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetLightColor(int nodeId, const float *color)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialAmbientColor(int materialId, const float *color)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialBumpMap(int materialId, const char *name)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialDiffuseColor(int materialId, const float *color)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialDiffuseMap(int materialId, const char *name)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialGlossMap(int materialId, const char *name)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialGlowMap(int materialId, const char *name)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialSpecularColor(int materialId, const float *color)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialSpecularLevel(int materialId, float level)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMaterialTransparency(int materialId, float transparency)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMeshFaceIndices(int nodeId, const unsigned long *data)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMeshMaterial(int nodeId, unsigned long groupId, int materialId)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMeshParameters(int nodeId, GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMeshPrimitiveGroup(int nodeId, unsigned long groupId, unsigned long start, unsigned long count)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetMeshVertexData(int nodeId, unsigned long type, unsigned long dim, const float *data)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetNodeParentByName(int nodeId, const char *parentName)=0 | GLFX::ISceneBuilder | [pure virtual] |
| SetNodeTM(int nodeId, const float *tm)=0 | GLFX::ISceneBuilder | [pure virtual] |
| VERT_COLOR enum value | GLFX::ISceneBuilder | |
| VERT_NORMAL enum value | GLFX::ISceneBuilder | |
| VERT_POSITION enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE0 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE1 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE2 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE3 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE4 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE5 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE6 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE7 enum value | GLFX::ISceneBuilder | |