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GLFX::Scene::LightNode Member List
This is the complete list of members for
GLFX::Scene::LightNode
, including all inherited members.
AddChild
(Node *node)
GLFX::Scene::Node
[inline]
Clone
()
GLFX::Scene::LightNode
[inline, virtual]
DetachChild
(unsigned long num)
GLFX::Scene::Node
[inline]
GetAttenuationEnd
() const
GLFX::Scene::LightNode
[inline]
GetAttenuationStart
() const
GLFX::Scene::LightNode
[inline]
GetChild
(unsigned long num) const
GLFX::Scene::Node
[inline]
GetChildCount
() const
GLFX::Scene::Node
[inline]
GetColor
() const
GLFX::Scene::LightNode
[inline]
GetName
() const
GLFX::Scene::Node
[inline]
GetParent
()
GLFX::Scene::Node
[inline]
GetTM
()
GLFX::Scene::Node
[inline]
GetTM
() const
GLFX::Scene::Node
[inline]
GetType
()
GLFX::Scene::LightNode
[inline, virtual]
GetWorldTM
() const
GLFX::Scene::Node
[inline]
IsDirty
() const
GLFX::Scene::Node
[inline]
IsDisabled
() const
GLFX::Scene::Node
[inline]
LightNode
() (defined in
GLFX::Scene::LightNode
)
GLFX::Scene::LightNode
[inline]
LightNode
(const LightNode &node)
GLFX::Scene::LightNode
[inline]
Node
() (defined in
GLFX::Scene::Node
)
GLFX::Scene::Node
[inline]
Node
(const Node &node)
GLFX::Scene::Node
[inline]
RemoveChild
(unsigned long num)
GLFX::Scene::Node
[inline]
ResetLocalTM
()
GLFX::Scene::Node
[inline]
SetAttenuation
(float start, float end)
GLFX::Scene::LightNode
[inline]
SetColor
(const Vec4 &color)
GLFX::Scene::LightNode
[inline]
SetDirty
()
GLFX::Scene::Node
[inline]
SetDisabled
(bool disabled)
GLFX::Scene::Node
[inline]
SetName
(const char *name)
GLFX::Scene::Node
[inline]
SetParent
(Node *node)
GLFX::Scene::Node
[inline, protected]
SetTM
(const Matrix4 &tm)
GLFX::Scene::Node
[inline]
TYPE_CAMERA
enum value
GLFX::Scene::Node
TYPE_LIGHT
enum value
GLFX::Scene::Node
TYPE_NODE
enum value
GLFX::Scene::Node
TYPE_STATIC_MESH
enum value
GLFX::Scene::Node
TYPE_USER_NODE
enum value
GLFX::Scene::Node
UpdateTM
(bool clearDirty)
GLFX::Scene::Node
[inline, virtual]
~Node
() (defined in
GLFX::Scene::Node
)
GLFX::Scene::Node
[inline, virtual]