| AllocAnimation() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| AllocAnimationSet() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| AllocMaterial() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| AllocNode(int type) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| ANIM_POSITION enum value | GLFX::ISceneBuilder | |
| ANIM_ROTATION enum value | GLFX::ISceneBuilder | |
| ANIM_SCALE enum value | GLFX::ISceneBuilder | |
| CreateAnimation(const char *animName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| CreateMaterial(const char *materialName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| CreateMesh(GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
| CreateNode(const char *nodeName, int type) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder) | GLFX::Scene::DefaultSceneBuilder | |
| DeleteAnimation(Animation *anim) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| DeleteAnimationSet(AnimationSet *animSet) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| DeleteNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
| Finalize() | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| GetAnimationSet() | GLFX::Scene::DefaultSceneBuilder | |
| GetEffectManager() | GLFX::Scene::DefaultSceneBuilder | |
| GetRootNode() | GLFX::Scene::DefaultSceneBuilder | |
| Initialize(EffectManager *fxMgr) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| IsCameraNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
| IsLightNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
| IsMeshNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
| NODE_CAMERA enum value | GLFX::ISceneBuilder | |
| NODE_LIGHT enum value | GLFX::ISceneBuilder | |
| NODE_SIMPLE enum value | GLFX::ISceneBuilder | |
| NODE_STATIC_MESH enum value | GLFX::ISceneBuilder | |
| SetAnimationNodeKeyframes(int animId, int nodeId, unsigned long type, float *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetAnimationParameters(int animId, float startTime, float frequency, unsigned long frameCount) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetCameraFieldOfViewX(int nodeId, float fovx) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetLightAttenuation(int nodeId, float attnStart, float attnEnd) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetLightColor(int nodeId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialAmbientColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialBumpMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialDiffuseColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialDiffuseMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialGlossMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialGlowMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialSpecularColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialSpecularLevel(int materialId, float level) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMaterialTransparency(int materialId, float transparency) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMeshFaceIndices(int nodeId, const unsigned long *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMeshMaterial(int nodeId, unsigned long groupId, int materialId) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMeshParameters(int nodeId, GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMeshPrimitiveGroup(int nodeId, unsigned long groupId, unsigned long start, unsigned long count) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetMeshVertexData(int nodeId, unsigned long type, unsigned long dim, const float *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetNodeParentByName(int nodeId, const char *parentName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| SetNodeTM(int nodeId, const float *tm) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
| VERT_COLOR enum value | GLFX::ISceneBuilder | |
| VERT_NORMAL enum value | GLFX::ISceneBuilder | |
| VERT_POSITION enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE0 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE1 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE2 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE3 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE4 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE5 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE6 enum value | GLFX::ISceneBuilder | |
| VERT_TEXTURE7 enum value | GLFX::ISceneBuilder | |
| ~DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder) | GLFX::Scene::DefaultSceneBuilder | [virtual] |