GLFX::Scene::DefaultSceneBuilder Member List

This is the complete list of members for GLFX::Scene::DefaultSceneBuilder, including all inherited members.

AllocAnimation()GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
AllocAnimationSet()GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
AllocMaterial()GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
AllocNode(int type)GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
ANIM_POSITION enum valueGLFX::ISceneBuilder
ANIM_ROTATION enum valueGLFX::ISceneBuilder
ANIM_SCALE enum valueGLFX::ISceneBuilder
CreateAnimation(const char *animName)GLFX::Scene::DefaultSceneBuilder [virtual]
CreateMaterial(const char *materialName)GLFX::Scene::DefaultSceneBuilder [virtual]
CreateMesh(GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount)GLFX::Scene::DefaultSceneBuilder [protected, virtual]
CreateNode(const char *nodeName, int type)GLFX::Scene::DefaultSceneBuilder [virtual]
DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder)GLFX::Scene::DefaultSceneBuilder
DeleteAnimation(Animation *anim)GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
DeleteAnimationSet(AnimationSet *animSet)GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
DeleteNode(Node *node)GLFX::Scene::DefaultSceneBuilder [inline, protected, virtual]
Finalize()GLFX::Scene::DefaultSceneBuilder [virtual]
GetAnimationSet()GLFX::Scene::DefaultSceneBuilder
GetEffectManager()GLFX::Scene::DefaultSceneBuilder
GetRootNode()GLFX::Scene::DefaultSceneBuilder
Initialize(EffectManager *fxMgr)GLFX::Scene::DefaultSceneBuilder [virtual]
IsCameraNode(Node *node)GLFX::Scene::DefaultSceneBuilder [protected, virtual]
IsLightNode(Node *node)GLFX::Scene::DefaultSceneBuilder [protected, virtual]
IsMeshNode(Node *node)GLFX::Scene::DefaultSceneBuilder [protected, virtual]
NODE_CAMERA enum valueGLFX::ISceneBuilder
NODE_LIGHT enum valueGLFX::ISceneBuilder
NODE_SIMPLE enum valueGLFX::ISceneBuilder
NODE_STATIC_MESH enum valueGLFX::ISceneBuilder
SetAnimationNodeKeyframes(int animId, int nodeId, unsigned long type, float *data)GLFX::Scene::DefaultSceneBuilder [virtual]
SetAnimationParameters(int animId, float startTime, float frequency, unsigned long frameCount)GLFX::Scene::DefaultSceneBuilder [virtual]
SetCameraFieldOfViewX(int nodeId, float fovx)GLFX::Scene::DefaultSceneBuilder [virtual]
SetLightAttenuation(int nodeId, float attnStart, float attnEnd)GLFX::Scene::DefaultSceneBuilder [virtual]
SetLightColor(int nodeId, const float *color)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialAmbientColor(int materialId, const float *color)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialBumpMap(int materialId, const char *name)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialDiffuseColor(int materialId, const float *color)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialDiffuseMap(int materialId, const char *name)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialGlossMap(int materialId, const char *name)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialGlowMap(int materialId, const char *name)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialSpecularColor(int materialId, const float *color)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialSpecularLevel(int materialId, float level)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMaterialTransparency(int materialId, float transparency)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMeshFaceIndices(int nodeId, const unsigned long *data)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMeshMaterial(int nodeId, unsigned long groupId, int materialId)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMeshParameters(int nodeId, GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMeshPrimitiveGroup(int nodeId, unsigned long groupId, unsigned long start, unsigned long count)GLFX::Scene::DefaultSceneBuilder [virtual]
SetMeshVertexData(int nodeId, unsigned long type, unsigned long dim, const float *data)GLFX::Scene::DefaultSceneBuilder [virtual]
SetNodeParentByName(int nodeId, const char *parentName)GLFX::Scene::DefaultSceneBuilder [virtual]
SetNodeTM(int nodeId, const float *tm)GLFX::Scene::DefaultSceneBuilder [virtual]
VERT_COLOR enum valueGLFX::ISceneBuilder
VERT_NORMAL enum valueGLFX::ISceneBuilder
VERT_POSITION enum valueGLFX::ISceneBuilder
VERT_TEXTURE0 enum valueGLFX::ISceneBuilder
VERT_TEXTURE1 enum valueGLFX::ISceneBuilder
VERT_TEXTURE2 enum valueGLFX::ISceneBuilder
VERT_TEXTURE3 enum valueGLFX::ISceneBuilder
VERT_TEXTURE4 enum valueGLFX::ISceneBuilder
VERT_TEXTURE5 enum valueGLFX::ISceneBuilder
VERT_TEXTURE6 enum valueGLFX::ISceneBuilder
VERT_TEXTURE7 enum valueGLFX::ISceneBuilder
~DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder)GLFX::Scene::DefaultSceneBuilder [virtual]


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