AllocAnimation() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
AllocAnimationSet() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
AllocMaterial() | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
AllocNode(int type) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
ANIM_POSITION enum value | GLFX::ISceneBuilder | |
ANIM_ROTATION enum value | GLFX::ISceneBuilder | |
ANIM_SCALE enum value | GLFX::ISceneBuilder | |
CreateAnimation(const char *animName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
CreateMaterial(const char *materialName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
CreateMesh(GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
CreateNode(const char *nodeName, int type) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder) | GLFX::Scene::DefaultSceneBuilder | |
DeleteAnimation(Animation *anim) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
DeleteAnimationSet(AnimationSet *animSet) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
DeleteNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [inline, protected, virtual] |
Finalize() | GLFX::Scene::DefaultSceneBuilder | [virtual] |
GetAnimationSet() | GLFX::Scene::DefaultSceneBuilder | |
GetEffectManager() | GLFX::Scene::DefaultSceneBuilder | |
GetRootNode() | GLFX::Scene::DefaultSceneBuilder | |
Initialize(EffectManager *fxMgr) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
IsCameraNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
IsLightNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
IsMeshNode(Node *node) | GLFX::Scene::DefaultSceneBuilder | [protected, virtual] |
NODE_CAMERA enum value | GLFX::ISceneBuilder | |
NODE_LIGHT enum value | GLFX::ISceneBuilder | |
NODE_SIMPLE enum value | GLFX::ISceneBuilder | |
NODE_STATIC_MESH enum value | GLFX::ISceneBuilder | |
SetAnimationNodeKeyframes(int animId, int nodeId, unsigned long type, float *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetAnimationParameters(int animId, float startTime, float frequency, unsigned long frameCount) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetCameraFieldOfViewX(int nodeId, float fovx) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetLightAttenuation(int nodeId, float attnStart, float attnEnd) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetLightColor(int nodeId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialAmbientColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialBumpMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialDiffuseColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialDiffuseMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialGlossMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialGlowMap(int materialId, const char *name) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialSpecularColor(int materialId, const float *color) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialSpecularLevel(int materialId, float level) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMaterialTransparency(int materialId, float transparency) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMeshFaceIndices(int nodeId, const unsigned long *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMeshMaterial(int nodeId, unsigned long groupId, int materialId) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMeshParameters(int nodeId, GLenum primitiveType, unsigned long vertexCount, unsigned long indexCount, unsigned long primitiveGroupCount) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMeshPrimitiveGroup(int nodeId, unsigned long groupId, unsigned long start, unsigned long count) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetMeshVertexData(int nodeId, unsigned long type, unsigned long dim, const float *data) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetNodeParentByName(int nodeId, const char *parentName) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
SetNodeTM(int nodeId, const float *tm) | GLFX::Scene::DefaultSceneBuilder | [virtual] |
VERT_COLOR enum value | GLFX::ISceneBuilder | |
VERT_NORMAL enum value | GLFX::ISceneBuilder | |
VERT_POSITION enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE0 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE1 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE2 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE3 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE4 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE5 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE6 enum value | GLFX::ISceneBuilder | |
VERT_TEXTURE7 enum value | GLFX::ISceneBuilder | |
~DefaultSceneBuilder() (defined in GLFX::Scene::DefaultSceneBuilder) | GLFX::Scene::DefaultSceneBuilder | [virtual] |