| Animation() (defined in GLFX::Scene::Animation) | GLFX::Scene::Animation | [inline] |
| ApplyAnimation(Node *node, float time) const | GLFX::Scene::Animation | [inline] |
| ApplyAnimationBlend(Node *node, float time, const Animation *otherAnim, float otherTime, float otherWeight) | GLFX::Scene::Animation | [inline] |
| ConvertTimeToFrameInterp(float time, unsigned long &frame, float &interp) const | GLFX::Scene::Animation | [inline] |
| GetEndTime() const | GLFX::Scene::Animation | [inline] |
| GetFrame(unsigned long frame, unsigned long node) | GLFX::Scene::Animation | [inline] |
| GetFrame(unsigned long frame, unsigned long node) const | GLFX::Scene::Animation | [inline] |
| GetFrameCount() const | GLFX::Scene::Animation | [inline] |
| GetLength() const | GLFX::Scene::Animation | [inline] |
| GetName() const | GLFX::Scene::Animation | [inline] |
| GetNodeCount() const | GLFX::Scene::Animation | [inline] |
| GetStartTime() const | GLFX::Scene::Animation | [inline] |
| Initialize(unsigned long nodeCount) | GLFX::Scene::Animation | [inline] |
| MultAnimation(Node *node, float time) const | GLFX::Scene::Animation | [inline] |
| MultAnimationBlend(Node *node, float time, const Animation *otherAnim, float otherTime, float otherWeight) | GLFX::Scene::Animation | [inline] |
| SetLength(unsigned long frameCount, float startTime, float frequency) | GLFX::Scene::Animation | [inline] |
| SetName(const char *name) | GLFX::Scene::Animation | [inline] |
| ~Animation() (defined in GLFX::Scene::Animation) | GLFX::Scene::Animation | [inline] |