Animation() (defined in GLFX::Scene::Animation) | GLFX::Scene::Animation | [inline] |
ApplyAnimation(Node *node, float time) const | GLFX::Scene::Animation | [inline] |
ApplyAnimationBlend(Node *node, float time, const Animation *otherAnim, float otherTime, float otherWeight) | GLFX::Scene::Animation | [inline] |
ConvertTimeToFrameInterp(float time, unsigned long &frame, float &interp) const | GLFX::Scene::Animation | [inline] |
GetEndTime() const | GLFX::Scene::Animation | [inline] |
GetFrame(unsigned long frame, unsigned long node) | GLFX::Scene::Animation | [inline] |
GetFrame(unsigned long frame, unsigned long node) const | GLFX::Scene::Animation | [inline] |
GetFrameCount() const | GLFX::Scene::Animation | [inline] |
GetLength() const | GLFX::Scene::Animation | [inline] |
GetName() const | GLFX::Scene::Animation | [inline] |
GetNodeCount() const | GLFX::Scene::Animation | [inline] |
GetStartTime() const | GLFX::Scene::Animation | [inline] |
Initialize(unsigned long nodeCount) | GLFX::Scene::Animation | [inline] |
MultAnimation(Node *node, float time) const | GLFX::Scene::Animation | [inline] |
MultAnimationBlend(Node *node, float time, const Animation *otherAnim, float otherTime, float otherWeight) | GLFX::Scene::Animation | [inline] |
SetLength(unsigned long frameCount, float startTime, float frequency) | GLFX::Scene::Animation | [inline] |
SetName(const char *name) | GLFX::Scene::Animation | [inline] |
~Animation() (defined in GLFX::Scene::Animation) | GLFX::Scene::Animation | [inline] |