Dot(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
Inverse(const Quat &q) | GLFX::Quat | [friend] |
N() | GLFX::Quat | [inline] |
N() const | GLFX::Quat | [inline] |
Normalize(const Quat &q) | GLFX::Quat | [friend] |
operator *(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
operator *(const Quat &q, float f) | GLFX::Quat | [friend] |
operator *(float f, const Quat &q) | GLFX::Quat | [friend] |
operator *=(const Quat &q) | GLFX::Quat | [inline] |
operator *=(const float f) | GLFX::Quat | [inline] |
operator const float *() const | GLFX::Quat | [inline] |
operator float *() | GLFX::Quat | [inline] |
operator Vec4() const | GLFX::Quat | [inline] |
operator!=(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
operator+(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
operator+(const Quat &q) | GLFX::Quat | [friend] |
operator+=(const Quat &q) | GLFX::Quat | [inline] |
operator-(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
operator-(const Quat &q) | GLFX::Quat | [friend] |
operator-=(const Quat &q) | GLFX::Quat | [inline] |
operator=(const Quat &q) | GLFX::Quat | [inline] |
operator==(const Quat &a, const Quat &b) | GLFX::Quat | [friend] |
operator[](int n) | GLFX::Quat | [inline] |
Quat() (defined in GLFX::Quat) | GLFX::Quat | [inline] |
Quat(const float *q) | GLFX::Quat | [inline] |
Quat(const Quat &q) | GLFX::Quat | [inline] |
Quat(const Vec3 &v, float w) | GLFX::Quat | [inline] |
Quat(float x, float y, float z, float w) | GLFX::Quat | [inline] |
Quat(float f) | GLFX::Quat | [inline] |
QuaternionFromAngleAxis(const Vec3 &axis, float angle) | GLFX::Quat | [friend] |
QuaternionRotationYawPitchRoll(float yaw, float pitch, float roll) | GLFX::Quat | [friend] |
QuaternionRotationYawPitchRoll(const Vec3 &angles) | GLFX::Quat | [friend] |
Slerp(const Quat &a, const Quat &b, float f, bool shortestPath) | GLFX::Quat | [friend] |
TransformVector(const Vec3 &v) const | GLFX::Quat | [inline] |
UnitInverse(const Quat &q) | GLFX::Quat | [friend] |
w | GLFX::Quat | |
x | GLFX::Quat | |
y | GLFX::Quat | |
z | GLFX::Quat | |