GLFX::Scene::MeshNode Member List

This is the complete list of members for GLFX::Scene::MeshNode, including all inherited members.

AddChild(Node *node)GLFX::Scene::Node [inline]
Clone()GLFX::Scene::MeshNode [inline, virtual]
DetachChild(unsigned long num)GLFX::Scene::Node [inline]
GetChild(unsigned long num) const GLFX::Scene::Node [inline]
GetChildCount() constGLFX::Scene::Node [inline]
GetMaterial(int num) constGLFX::Scene::MeshNode [inline]
GetMaterialCount() constGLFX::Scene::MeshNode [inline]
GetMesh() constGLFX::Scene::MeshNode [inline]
GetName() constGLFX::Scene::Node [inline]
GetParent()GLFX::Scene::Node [inline]
GetTM()GLFX::Scene::Node [inline]
GetTM() constGLFX::Scene::Node [inline]
GetType()GLFX::Scene::MeshNode [inline, virtual]
GetWorldTM() constGLFX::Scene::Node [inline]
IsDirty() constGLFX::Scene::Node [inline]
IsDisabled() constGLFX::Scene::Node [inline]
MeshNode() (defined in GLFX::Scene::MeshNode)GLFX::Scene::MeshNode [inline]
MeshNode(const MeshNode &node)GLFX::Scene::MeshNode [inline]
Node() (defined in GLFX::Scene::Node)GLFX::Scene::Node [inline]
Node(const Node &node)GLFX::Scene::Node [inline]
RemoveChild(unsigned long num)GLFX::Scene::Node [inline]
ResetLocalTM()GLFX::Scene::Node [inline]
SetDirty()GLFX::Scene::Node [inline]
SetDisabled(bool disabled)GLFX::Scene::Node [inline]
SetMaterial(int num, Material *material)GLFX::Scene::MeshNode [inline]
SetMaterialCount(int num)GLFX::Scene::MeshNode [inline]
SetMesh(IMesh *m)GLFX::Scene::MeshNode [inline]
SetName(const char *name)GLFX::Scene::Node [inline]
SetParent(Node *node)GLFX::Scene::Node [inline, protected]
SetTM(const Matrix4 &tm)GLFX::Scene::Node [inline]
TYPE_CAMERA enum valueGLFX::Scene::Node
TYPE_LIGHT enum valueGLFX::Scene::Node
TYPE_NODE enum valueGLFX::Scene::Node
TYPE_STATIC_MESH enum valueGLFX::Scene::Node
TYPE_USER_NODE enum valueGLFX::Scene::Node
UpdateTM(bool clearDirty)GLFX::Scene::Node [inline, virtual]
~MeshNode() (defined in GLFX::Scene::MeshNode)GLFX::Scene::MeshNode [inline]
~Node() (defined in GLFX::Scene::Node)GLFX::Scene::Node [inline, virtual]


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