GLFX::EffectManager_DevIL Class Reference

#include <glfxil.h>

Inheritance diagram for GLFX::EffectManager_DevIL:

GLFX::EffectManager List of all members.

Detailed Description

DevIL headers and libraries are required to use this class.

Public Member Functions

bool FillTextureData (GLenum target, const char *name)


struct  FileHandle

Member Function Documentation

bool GLFX::EffectManager_DevIL::FillTextureData ( GLenum  target,
const char *  name 
) [inline, virtual]

FillTextureData specialization to load data using DevIL library.

target texture target
name texture name
true if successful

Reimplemented from GLFX::EffectManager.

The documentation for this class was generated from the following file: Logo