GLFX::EffectManager Member List

This is the complete list of members for GLFX::EffectManager, including all inherited members.

CheckGLErrors(const char *location=0)GLFX::EffectManager [inline]
CloseFile(void *file)GLFX::EffectManager [virtual]
CreateFramebuffer(long width, long height, long depthBits, long stencilBits)GLFX::EffectManager
CreateIndexBuffer(GLenum type, unsigned long size, GLenum usage, unsigned long pool)GLFX::EffectManager
CreateMesh(unsigned long numVert, unsigned long numIndex, unsigned long numGroup, GLenum primitiveType, VertexComponent *format, GLenum indexType, GLenum vertexUsage, GLenum indexUsage, unsigned long vertexPool, unsigned long indexPool)GLFX::EffectManager
CreateVertexBuffer(VertexComponent *format, unsigned long size, GLenum usage, unsigned long pool)GLFX::EffectManager
DeleteTexture(GLuint texture)GLFX::EffectManager
EffectManager() (defined in GLFX::EffectManager)GLFX::EffectManager
Eof(void *file)GLFX::EffectManager [virtual]
FillTextureData(GLenum target, const char *name)GLFX::EffectManager [virtual]
Finalize()GLFX::EffectManager
GetEffectPool()GLFX::EffectManager
GetFontPool()GLFX::EffectManager
GetFPS()GLFX::EffectManager
IncrTexRefCount(GLuint texture)GLFX::EffectManager
Initialize(bool currentStateDefault)GLFX::EffectManager
LoadFont(const char *name, unsigned long fontSize)GLFX::EffectManager
LoadFX(const char *name)GLFX::EffectManager
LoadScene(const char *fileName, ISceneBuilder *sceneBuilder)GLFX::EffectManager
LoadTexture(GLenum target, const char *name)GLFX::EffectManager
LOG_DEBUG enum valueGLFX::EffectManager
LOG_ERROR enum valueGLFX::EffectManager
LOG_INFO enum valueGLFX::EffectManager
LOG_NOTICE enum valueGLFX::EffectManager
LOG_WARN enum valueGLFX::EffectManager
LogGLInfo()GLFX::EffectManager
MakeAbsolutePath(const char *file, const char *referer)GLFX::EffectManager [virtual]
Message(long level, const char *message)GLFX::EffectManager [virtual]
MessageFormat(long level, const char *fmt,...)GLFX::EffectManager
OpenFile(const char *name, bool writeFile)GLFX::EffectManager [virtual]
POOL_HARDWARE enum valueGLFX::EffectManager
POOL_HARDWARE_VBO enum valueGLFX::EffectManager
POOL_SOFTWARE enum valueGLFX::EffectManager
ReadFile(void *file, void *buffer, long bytes)GLFX::EffectManager [virtual]
RegisterSceneLoader(ISceneLoader *sceneLoader)GLFX::EffectManager
ReloadTextures()GLFX::EffectManager
SeekFile(void *file, long offset, long origin)GLFX::EffectManager [virtual]
TellFile(void *file)GLFX::EffectManager [virtual]
UpdateFPS()GLFX::EffectManager
~EffectManager() (defined in GLFX::EffectManager)GLFX::EffectManager [virtual]


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